I created a simple AI to follow waypoints using the Machinery Modelling Toolkit for Unreal Engine. I plan on using this AI for cinematic cut-scenes in my game and for providing extras in the scene which will drive around and look awesome.
UE4 Animation Mirroring
Hello everyone! I really needed an animation mirror node for a game I’m making so I scouted the forums for help. I found a few posts here and there and found a few pointers but couldn’t get a working plugin to use. I found a few plugins on the marketplace but I don’t have enough Continue Reading
MBLab Character for UE4
This is the first character I created for UE4 using ManuelBastioniLab for Blender. The character uses NVCloth to simulate the skirt and has a rigged ponytail. The animation system used in the video is the Advanced Locomotion System which is available on the Unreal Marketplace. MB Lab characters have awesome morph targets. I plan on Continue Reading