This is one of the earlier tests of the Lip Sync system for Unreal Engine. You can share lip sync data amongst all characters. This was created to be used with ManuelBastioni Lab characters but can work with others as well.
UE4 Head Tracking
This a game Romey and I have been working on. Here is a short cinematic test showcasing some of the in game terrain and environment. This project was made using Unreal Engine 4. This game uses many of the components which have been open sourced by me in the MB Lab Character Study Repo which Continue Reading