MBLab Character for UE4

This is the first character I created for UE4 using ManuelBastioniLab for Blender.

The character uses NVCloth to simulate the skirt and has a rigged ponytail. The animation system used in the video is the Advanced Locomotion System which is available on the Unreal Marketplace. MB Lab characters have awesome morph targets. I plan on using them to make my characters talk and show emotions!

Here is another video with foot IK and true FPS camera.

About Me

Ajit Christopher DMonte

I'm a Computer Science Engineer from Chennai, India. I love to code and have made a few open source addons and plugins for Blender and UE4. I like making games, creating web applications and using AI to solve problems. Most of my work involves using C++, JavaScript, Python and UE4.