<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  <title>Ajit D&#39;Monte</title>
  <subtitle>Developer and 3D artist: Unreal Engine, Blender, AI and the web</subtitle>
  <id>https://fblah.com/</id>
  <link href="https://fblah.com/" rel="alternate" type="text/html"/>
  <link href="https://fblah.com/atom.xml" rel="self" type="application/atom+xml"/>
  <updated>2024-09-08T15:52:26+05:30</updated>
  <author><name>Ajit D&#39;Monte</name><uri>https://fblah.com/about</uri></author>
  <entry>
    <title>Tears in UE4</title>
    <link href="https://fblah.com/2019/07/tears-in-ue4" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/07/tears-in-ue4</id>
    <published>2019-07-14T01:36:32+05:30</published>
    <updated>2019-07-14T01:36:38+05:30</updated>
<category term="Uncategorised"/>
<category term="Blog"/>
<category term="Ue4"/>
<category term="character"/>
<category term="cry"/>
<category term="sad"/>
    <summary>I know the title sounds depressing, but I got video showcasing a work-flow to have your character crying in UE4. It should be part of the MB-Lab Character…</summary>
    <content type="html">&lt;p&gt;I know the title sounds depressing, but I got video showcasing a work-flow to have your character crying in UE4. It should be part of the MB-Lab Character Study project soon which you can find on &lt;a href="https://github.com/studiostry/UE4MBLabCharacterStudy" rel="noopener external"&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=hqiDURq-N9s" data-yt="hqiDURq-N9s"  aria-label="Play video: UE4 character crying :("&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/hqiDURq-N9s-480w.webp 480w, https://fblah.com/_img/media/youtube/hqiDURq-N9s-800w.webp 800w, https://fblah.com/_img/media/youtube/hqiDURq-N9s-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/hqiDURq-N9s.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;UE4 character crying :(&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Face Animation Test</title>
    <link href="https://fblah.com/2019/07/face-animation-test" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/07/face-animation-test</id>
    <published>2019-07-08T00:15:57+05:30</published>
    <updated>2019-07-08T00:35:18+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="lip sync"/>
<category term="face"/>
    <summary>I made this video to showcase the capability of the face animation system in my FOSS character work-flow project. Repo link…</summary>
    <content type="html">&lt;p&gt;I made this video to showcase the capability of the face animation system in my FOSS character work-flow project.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=Gvlzr_EasDQ" data-yt="Gvlzr_EasDQ"  aria-label="Play video: UE4 Demo With MBLab Character old"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/Gvlzr_EasDQ-480w.webp 480w, https://fblah.com/_img/media/youtube/Gvlzr_EasDQ-800w.webp 800w, https://fblah.com/_img/media/youtube/Gvlzr_EasDQ-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/Gvlzr_EasDQ.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;UE4 Demo With MBLab Character old&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;Repo link:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/studiostry/UE4MBLabCharacterStudy" rel="noopener external"&gt;https://github.com/studiostry/UE4MBLabCharacterStudy&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>SIMPLE Progress Videos</title>
    <link href="https://fblah.com/2019/07/simple-progress-videos" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/07/simple-progress-videos</id>
    <published>2019-07-08T00:06:02+05:30</published>
    <updated>2019-07-08T00:06:11+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="simple"/>
    <summary>I have added some new videos showcasing some of the features I developed for SIMPLE. It includes custom character interactions, weapons, FPS/TPS/RTS…</summary>
    <content type="html">&lt;p&gt;I have added some new videos showcasing some of the features I developed for SIMPLE. It includes custom character interactions, weapons, FPS/TPS/RTS combination system, AI, squad management, nice animation systems, objective management, and many more I can&amp;rsquo;t list here which are running in the background to make gameplay seamless.&lt;/p&gt;
&lt;p&gt;The characters are based on my FOSS work-flow available here:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/studiostry/UE4MBLabCharacterStudy" rel="noopener external"&gt;https://github.com/studiostry/UE4MBLabCharacterStudy&lt;/a&gt;&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=qi9VMZacjHs" data-yt="qi9VMZacjHs"  aria-label="Play video: SIMPLE #4 Characters, Interactions and Movement"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/qi9VMZacjHs-480w.webp 480w, https://fblah.com/_img/media/youtube/qi9VMZacjHs-800w.webp 800w, https://fblah.com/_img/media/youtube/qi9VMZacjHs-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/qi9VMZacjHs.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;SIMPLE #4 Characters, Interactions and Movement&lt;/figcaption&gt;&lt;/figure&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=V7PjSGkU21w" data-yt="V7PjSGkU21w"  aria-label="Play video: SIMPLE #5 Characters, Interactions and Movement"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/V7PjSGkU21w-480w.webp 480w, https://fblah.com/_img/media/youtube/V7PjSGkU21w-800w.webp 800w, https://fblah.com/_img/media/youtube/V7PjSGkU21w-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/V7PjSGkU21w.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;SIMPLE #5 Characters, Interactions and Movement&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Coop Arcade Game with Vivanox</title>
    <link href="https://fblah.com/2019/06/coop-arcade-game-with-vivanox" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/06/coop-arcade-game-with-vivanox</id>
    <published>2019-06-30T00:19:26+05:30</published>
    <updated>2019-07-08T00:35:28+05:30</updated>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="vivanox"/>
    <summary>I&#39;m working on a small local coop arcade game with vivanox. I&#39;m writing the code and creating other functionality with blueprints.</summary>
    <content type="html">&lt;p&gt;I&amp;rsquo;m working on a small local coop arcade game with vivanox. I&amp;rsquo;m writing the code and creating other functionality with blueprints.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=fSHO2LKqUUk" data-yt="fSHO2LKqUUk"  aria-label="Play video: Project ForP with Vivanox"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/fSHO2LKqUUk-480w.webp 480w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/fSHO2LKqUUk.jpg" alt="" width="480" height="360" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Project ForP with Vivanox&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Lip Sync Work-flow in UE4</title>
    <link href="https://fblah.com/2019/06/lip-sync-work-flow-in-ue4" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/06/lip-sync-work-flow-in-ue4</id>
    <published>2019-06-18T14:24:01+05:30</published>
    <updated>2019-07-08T00:36:00+05:30</updated>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="lip sync"/>
    <summary>I have put together 3 videos which highlight 3 methods of lip sync using the workflow project I created. You can lip sync audio manually using papagayo or…</summary>
    <content type="html">&lt;p&gt;I have put together 3 videos which highlight 3 methods of lip sync using the workflow project I created.&lt;/p&gt;
&lt;p&gt;You can lip sync audio manually using papagayo or automatically using pocketsphinx or rhubarb. Further you can modify the lip sync data using the sequencer to edit the face key frames.&lt;/p&gt;
&lt;p&gt;Link to Repository: &lt;a href="https://github.com/studiostry/UE4MBLabCharacterStudy" rel="noopener external"&gt;https://github.com/studiostry/UE4MBLabCharacterStudy&lt;/a&gt;&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=zCoHCSX-WHs" data-yt="zCoHCSX-WHs"  aria-label="Play video: Lip sync in Unreal Engine [TUTORIAL]"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/zCoHCSX-WHs-480w.webp 480w, https://fblah.com/_img/media/youtube/zCoHCSX-WHs-800w.webp 800w, https://fblah.com/_img/media/youtube/zCoHCSX-WHs-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/zCoHCSX-WHs.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Lip sync in Unreal Engine [TUTORIAL]&lt;/figcaption&gt;&lt;/figure&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=WLRngOwCVB0" data-yt="WLRngOwCVB0"  aria-label="Play video: Manual Lip Sync with Papagayo in Unreal Engine 4"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/WLRngOwCVB0-480w.webp 480w, https://fblah.com/_img/media/youtube/WLRngOwCVB0-800w.webp 800w, https://fblah.com/_img/media/youtube/WLRngOwCVB0-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/WLRngOwCVB0.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Manual Lip Sync with Papagayo in Unreal Engine 4&lt;/figcaption&gt;&lt;/figure&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=AUqC_VTU22M" data-yt="AUqC_VTU22M"  aria-label="Play video: Lip Sync Features and Overview for UE4 using Studiostry&amp;#x27;s Workflow Project"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/AUqC_VTU22M-480w.webp 480w, https://fblah.com/_img/media/youtube/AUqC_VTU22M-800w.webp 800w, https://fblah.com/_img/media/youtube/AUqC_VTU22M-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/AUqC_VTU22M.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Lip Sync Features and Overview for UE4 using Studiostry&amp;#x27;s Workflow Project&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Open Source character creation work-flow for Unreal Engine</title>
    <link href="https://fblah.com/2019/06/open-source-character-creation-work-flow-for-unreal-engine" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/06/open-source-character-creation-work-flow-for-unreal-engine</id>
    <published>2019-06-01T22:52:30+05:30</published>
    <updated>2024-09-08T15:51:36+05:30</updated>
<category term="Blog"/>
<category term="Ue4"/>
<category term="character"/>
<category term="free"/>
    <summary>Romey and I are creating a new tutorial series to create characters with UE4 using ManuelBastioni Lab for Blender. Link to repository. This is the playlist of…</summary>
    <content type="html">&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=ymRISBoV2Zg" data-yt="ymRISBoV2Zg"  aria-label="Play video: Open Source character creation workflow for Unreal Engine"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/ymRISBoV2Zg-480w.webp 480w, https://fblah.com/_img/media/youtube/ymRISBoV2Zg-800w.webp 800w, https://fblah.com/_img/media/youtube/ymRISBoV2Zg-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/ymRISBoV2Zg.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Open Source character creation workflow for Unreal Engine&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;Romey and I are creating a new tutorial series to create characters with UE4 using ManuelBastioni Lab for Blender.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/studiostry/UE4MBLabCharacterStudy" rel="noopener external"&gt;Link&lt;/a&gt; to repository.&lt;/p&gt;
&lt;p&gt;This is the playlist of all the videos we have made so far.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=GnGV6NEBZoM&amp;amp;list=PLLvF6v7RGOO-vhMVYnNXfK2rdCiuRx3E-" data-yt="GnGV6NEBZoM" data-list="PLLvF6v7RGOO-vhMVYnNXfK2rdCiuRx3E-" aria-label="Play video: Blender MBLab basic character settings"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/GnGV6NEBZoM-480w.webp 480w, https://fblah.com/_img/media/youtube/GnGV6NEBZoM-800w.webp 800w, https://fblah.com/_img/media/youtube/GnGV6NEBZoM-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/GnGV6NEBZoM.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Blender MBLab basic character settings&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Lip Sync Test UE4</title>
    <link href="https://fblah.com/2019/05/lip-sync-test-ue4" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/05/lip-sync-test-ue4</id>
    <published>2019-05-01T22:39:14+05:30</published>
    <updated>2019-07-08T00:36:12+05:30</updated>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="lip"/>
<category term="sync"/>
    <summary>This is one of the earlier tests of the Lip Sync system for Unreal Engine. You can share lip sync data amongst all characters. This was created to be used with…</summary>
    <content type="html">&lt;p&gt;This is one of the earlier tests of the Lip Sync system for Unreal Engine.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=jiv2RwMPqdk" data-yt="jiv2RwMPqdk"  aria-label="Play video: SIMPLE  MBLab Vocals lip sync test"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/jiv2RwMPqdk-480w.webp 480w, https://fblah.com/_img/media/youtube/jiv2RwMPqdk-800w.webp 800w, https://fblah.com/_img/media/youtube/jiv2RwMPqdk-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/jiv2RwMPqdk.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;SIMPLE  MBLab Vocals lip sync test&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;You can share lip sync data amongst all characters. This was created to be used with ManuelBastioni Lab characters but can work with others as well.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=jzWHK1pQSMA" data-yt="jzWHK1pQSMA"  aria-label="Play video: Sharing faces between SIMPLE characters"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/jzWHK1pQSMA-480w.webp 480w, https://fblah.com/_img/media/youtube/jzWHK1pQSMA-800w.webp 800w, https://fblah.com/_img/media/youtube/jzWHK1pQSMA-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/jzWHK1pQSMA.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Sharing faces between SIMPLE characters&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>UE4 Head Tracking</title>
    <link href="https://fblah.com/2019/04/ue4-head-tracking" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/04/ue4-head-tracking</id>
    <published>2019-04-22T22:31:20+05:30</published>
    <updated>2019-07-08T00:36:25+05:30</updated>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="head"/>
<category term="track"/>
    <summary>Added head tracking for MB Lab characters.</summary>
    <content type="html">&lt;p&gt;Added head tracking for MB Lab characters.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=WbbsRIYRJ60" data-yt="WbbsRIYRJ60"  aria-label="Play video: SIMPLE head tracking 1"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/WbbsRIYRJ60-480w.webp 480w, https://fblah.com/_img/media/youtube/WbbsRIYRJ60-800w.webp 800w, https://fblah.com/_img/media/youtube/WbbsRIYRJ60-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/WbbsRIYRJ60.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;SIMPLE head tracking 1&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Teaser: SIMPLE</title>
    <link href="https://fblah.com/2019/03/teaser-simple" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/03/teaser-simple</id>
    <published>2019-03-07T20:43:30+05:30</published>
    <updated>2019-06-14T21:03:23+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
    <summary>This is a game Romey and I have been working on. Here is a short cinematic test showcasing some of the in game terrain and environment. This project was made…</summary>
    <content type="html">&lt;p&gt;This is a game Romey and I have been working on. Here is a short cinematic test showcasing some of the in game terrain and environment. This project was made using Unreal Engine 4.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=xPRb6PTOM2w" data-yt="xPRb6PTOM2w"  aria-label="Play video: Teaser: SIMPLE"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/xPRb6PTOM2w-480w.webp 480w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/xPRb6PTOM2w.jpg" alt="" width="480" height="360" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Teaser: SIMPLE&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;This game uses many of the components which have been open sourced by me in the &lt;a href="https://github.com/studiostry/UE4MBLabCharacterStudy" rel="noopener external"&gt;MB Lab Character Study Repo&lt;/a&gt; which is available on GitHub and being updated frequently as of this article. It features a really cool lip sync tool which we use extensively for all our in game dialogues.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>New Youtube Channel</title>
    <link href="https://fblah.com/2019/03/new-youtube-channel" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/03/new-youtube-channel</id>
    <published>2019-03-01T22:33:53+05:30</published>
    <updated>2019-07-08T00:33:55+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="blender"/>
<category term="studiostry"/>
<category term="channel"/>
<category term="youtube"/>
<category term="tutorials"/>
    <summary>I have created a new YouTube Channel where I will be posting future tutorial videos along with progress videos of my projects. I am working in collaboration…</summary>
    <content type="html">&lt;p&gt;I have created a new &lt;a href="https://www.youtube.com/channel/UC1Uy-4qHwngZ9mUomOzwJYg" rel="noopener external"&gt;YouTube Channel&lt;/a&gt; where I will be posting future tutorial videos along with progress videos of my projects. I am working in collaboration with Romey on this channel where he will be helping me with video editing and asset creation.&lt;/p&gt;
&lt;p&gt;This is our first tutorial video:&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=Jhbtg38Arco" data-yt="Jhbtg38Arco"  aria-label="Play video: [Tutorial] Add clothes to armature by changing pose in blender"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/Jhbtg38Arco-480w.webp 480w, https://fblah.com/_img/media/youtube/Jhbtg38Arco-800w.webp 800w, https://fblah.com/_img/media/youtube/Jhbtg38Arco-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/Jhbtg38Arco.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;[Tutorial] Add clothes to armature by changing pose in blender&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>My First Blender Tutorial</title>
    <link href="https://fblah.com/2019/02/my-first-blender-tutorial" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2019/02/my-first-blender-tutorial</id>
    <published>2019-02-18T22:27:56+05:30</published>
    <updated>2019-06-09T22:52:06+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="blender"/>
<category term="tutorial"/>
    <summary>This is my first tutorial for Blender. Here I show you how to transfer weights from a rigged skeleton to clothes by modifying the rest pose of the character to…</summary>
    <content type="html">&lt;p&gt;This is my first tutorial for Blender. Here I show you how to transfer weights from a rigged skeleton to clothes by modifying the rest pose of the character to fit the clothing.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=49rajmR-Yhk" data-yt="49rajmR-Yhk"  aria-label="Play video: Blender Copy weights to clothes and shoes with any pose"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/49rajmR-Yhk-480w.webp 480w, https://fblah.com/_img/media/youtube/49rajmR-Yhk-800w.webp 800w, https://fblah.com/_img/media/youtube/49rajmR-Yhk-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/49rajmR-Yhk.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Blender Copy weights to clothes and shoes with any pose&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;&lt;a href="https://github.com/fblah/ShapeKeyTransferBlender" rel="noopener external"&gt;Link&lt;/a&gt; to addon.&lt;/p&gt;
&lt;p&gt;New updated tutorial:&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=Jhbtg38Arco" data-yt="Jhbtg38Arco"  aria-label="Play video: [Tutorial] Add clothes to armature by changing pose in blender"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/Jhbtg38Arco-480w.webp 480w, https://fblah.com/_img/media/youtube/Jhbtg38Arco-800w.webp 800w, https://fblah.com/_img/media/youtube/Jhbtg38Arco-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/Jhbtg38Arco.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;[Tutorial] Add clothes to armature by changing pose in blender&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Speed Lines on UE4 Marketplace</title>
    <link href="https://fblah.com/2018/11/speed-lines-on-ue4-marketplace" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2018/11/speed-lines-on-ue4-marketplace</id>
    <published>2018-11-21T22:22:57+05:30</published>
    <updated>2019-07-08T00:33:29+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="speedlines"/>
<category term="material"/>
    <summary>I want to announce my first asset on the UE4 marketplace. It is used to make anime/comic like speed lines using materials in UE4. You can get it here.</summary>
    <content type="html">&lt;p&gt;I want to announce my first asset on the UE4 marketplace. It is used to make anime/comic like speed lines using materials in UE4. You can get it &lt;a href="https://www.unrealengine.com/marketplace/en-US/slug/speed-lines" rel="noopener external"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=DPBF7gHfDQc" data-yt="DPBF7gHfDQc"  aria-label="Play video: Speed Lines Preview"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/DPBF7gHfDQc-480w.webp 480w, https://fblah.com/_img/media/youtube/DPBF7gHfDQc-800w.webp 800w, https://fblah.com/_img/media/youtube/DPBF7gHfDQc-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/DPBF7gHfDQc.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Speed Lines Preview&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Simple UE4 Car AI</title>
    <link href="https://fblah.com/2018/05/simple-ue4-car-ai" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2018/05/simple-ue4-car-ai</id>
    <published>2018-05-05T21:53:55+05:30</published>
    <updated>2019-06-09T21:58:23+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="car"/>
    <summary>I created a simple AI to follow waypoints using the Machinery Modelling Toolkit for Unreal Engine. I plan on using this AI for cinematic cut-scenes in my game…</summary>
    <content type="html">&lt;p&gt;I created a simple AI to follow waypoints using the Machinery Modelling Toolkit for Unreal Engine. I plan on using this AI for cinematic cut-scenes in my game and for providing extras in the scene which will drive around and look awesome.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=qgL-e9OWPuM" data-yt="qgL-e9OWPuM"  aria-label="Play video: SIMPLE #2"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/qgL-e9OWPuM-480w.webp 480w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/qgL-e9OWPuM.jpg" alt="" width="480" height="360" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;SIMPLE #2&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>UE4 Animation Mirroring</title>
    <link href="https://fblah.com/2018/03/ue4-animation-mirroring" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2018/03/ue4-animation-mirroring</id>
    <published>2018-03-30T22:45:29+05:30</published>
    <updated>2024-09-08T15:52:08+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="animation"/>
<category term="mirror"/>
    <summary>Hello everyone! I really needed an animation mirror node for a game I&#39;m making so I scouted the forums for help. I found a few posts here and there and found a…</summary>
    <content type="html">&lt;p&gt;Hello everyone! I really needed an animation mirror node for a game I&amp;rsquo;m making so I scouted the forums for help. I found a few posts here and there and found a few pointers but couldn&amp;rsquo;t get a working plugin to use. I found a few plugins on the marketplace but I don&amp;rsquo;t have enough monies!&lt;/p&gt;
&lt;p&gt;So I tried to write one with the help of information from the great internets and the forums. Please forgive me I&amp;rsquo;m not good at code yet.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/fblah/AnimNode/tree/master" rel="noopener external"&gt;Here&lt;/a&gt; is a link to the repository. &lt;a href="https://github.com/fblah/AnimNodeProject" rel="noopener external"&gt;Link&lt;/a&gt; to example project.&lt;br&gt;
Hope you find this useful. I will try to add more functionality to this code as time continues. If you need more details on how to use it I will try to respond ASAP. It would be awesome if you could also help expand this.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>MBLab Character for UE4</title>
    <link href="https://fblah.com/2017/11/mblab-character-for-ue4" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2017/11/mblab-character-for-ue4</id>
    <published>2017-11-20T21:46:28+05:30</published>
    <updated>2024-09-08T15:52:26+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="characters"/>
<category term="mblab"/>
<category term="manuelbastioni"/>
    <summary>This is the first character I created for UE4 using ManuelBastioniLab for Blender. The character uses NVCloth to simulate the skirt and has a rigged ponytail…</summary>
    <content type="html">&lt;p&gt;This is the first character I created for UE4 using ManuelBastioniLab for Blender.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=v8woOFmlV6E" data-yt="v8woOFmlV6E" data-start="16" aria-label="Play video: Manuel Bastioni Character"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/v8woOFmlV6E-480w.webp 480w, https://fblah.com/_img/media/youtube/v8woOFmlV6E-800w.webp 800w, https://fblah.com/_img/media/youtube/v8woOFmlV6E-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/v8woOFmlV6E.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Manuel Bastioni Character&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;The character uses NVCloth to simulate the skirt and has a rigged ponytail. The animation system used in the video is the Advanced Locomotion System which is available on the Unreal Marketplace. MB Lab characters have awesome morph targets. I plan on using them to make my characters talk and show emotions!&lt;/p&gt;
&lt;p&gt;Here is another video with foot IK and true FPS camera.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=dFauwWfjmP0" data-yt="dFauwWfjmP0"  aria-label="Play video: girl4"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/dFauwWfjmP0-480w.webp 480w, https://fblah.com/_img/media/youtube/dFauwWfjmP0-800w.webp 800w, https://fblah.com/_img/media/youtube/dFauwWfjmP0-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/dFauwWfjmP0.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;girl4&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>Learning to make a Basic TPS Shooter and cinematics test</title>
    <link href="https://fblah.com/2017/10/learning-to-makebasic-tps-shooter-and-cinematics-test" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2017/10/learning-to-makebasic-tps-shooter-and-cinematics-test</id>
    <published>2017-10-24T21:58:29+05:30</published>
    <updated>2024-09-08T15:51:58+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="learn"/>
    <summary>This is a compilation of videos showcasing the progress of me learning to implement basic gameplay abilities with some basic cinematic scenes. Then I added…</summary>
    <content type="html">&lt;p&gt;This is a compilation of videos showcasing the progress of me learning to implement basic gameplay abilities with some basic cinematic scenes.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=YZUDQjFZbWE" data-yt="YZUDQjFZbWE"  aria-label="Play video: Unreal Engine Demo 3"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/YZUDQjFZbWE-480w.webp 480w, https://fblah.com/_img/media/youtube/YZUDQjFZbWE-800w.webp 800w, https://fblah.com/_img/media/youtube/YZUDQjFZbWE-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/YZUDQjFZbWE.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Unreal Engine Demo 3&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;Then I added some basic UI:&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=U1AyvbUGeQU" data-yt="U1AyvbUGeQU"  aria-label="Play video: Unreal Engine Demo 4"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/U1AyvbUGeQU-480w.webp 480w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/U1AyvbUGeQU.jpg" alt="" width="480" height="360" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Unreal Engine Demo 4&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;Let&amp;rsquo;s test out the sequencer:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=kZopIbbZEis" rel="noopener external"&gt;https://www.youtube.com/watch?v=kZopIbbZEis&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Arch Viz Project</title>
    <link href="https://fblah.com/2017/06/arch-viz-project" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2017/06/arch-viz-project</id>
    <published>2017-06-09T21:36:49+05:30</published>
    <updated>2024-09-08T15:52:15+05:30</updated>
<category term="Uncategorised"/>
<category term="Blog"/>
<category term="Ue4"/>
<category term="archviz"/>
<category term="visualization"/>
    <summary>This is a demo video made with Unreal Engine 4 for interior designers based in Chennai, India.</summary>
    <content type="html">&lt;p&gt;This is a demo video made with Unreal Engine 4 for interior designers based in Chennai, India.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=YNl4obWz_YQ" data-yt="YNl4obWz_YQ"  aria-label="Play video: Unreal Engine Demo 5"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/YNl4obWz_YQ-480w.webp 480w, https://fblah.com/_img/media/youtube/YNl4obWz_YQ-800w.webp 800w, https://fblah.com/_img/media/youtube/YNl4obWz_YQ-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/YNl4obWz_YQ.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Unreal Engine Demo 5&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>My first UE4 Demo video</title>
    <link href="https://fblah.com/2017/03/my-first-ue4-demo-video" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2017/03/my-first-ue4-demo-video</id>
    <published>2017-03-01T22:08:23+05:30</published>
    <updated>2019-06-09T22:33:39+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Ue4"/>
<category term="learn"/>
    <summary>It&#39;s been a month since I installed UE4! This is what I got to show</summary>
    <content type="html">&lt;p&gt;It&amp;rsquo;s been a month since I installed UE4! This is what I got to show&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=FTSwmEE4238" data-yt="FTSwmEE4238"  aria-label="Play video: Unreal Engine Demo"&gt;&lt;picture&gt;&lt;source type="image/webp" srcset="https://fblah.com/_img/media/youtube/FTSwmEE4238-480w.webp 480w, https://fblah.com/_img/media/youtube/FTSwmEE4238-800w.webp 800w, https://fblah.com/_img/media/youtube/FTSwmEE4238-1280w.webp 1280w" sizes="(min-width: 760px) 720px, 100vw"&gt;&lt;img src="https://fblah.com/media/youtube/FTSwmEE4238.jpg" alt="" width="1280" height="720" loading="lazy" decoding="async" class="yt-thumb"&gt;&lt;/picture&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;Unreal Engine Demo&lt;/figcaption&gt;&lt;/figure&gt;</content>
  </entry>
  <entry>
    <title>A tutorial to light up your life.</title>
    <link href="https://fblah.com/2014/12/a-tutorial-to-light-up-your-life" rel="alternate" type="text/html"/>
    <id>https://fblah.com/2014/12/a-tutorial-to-light-up-your-life</id>
    <published>2014-12-07T21:11:44+05:30</published>
    <updated>2024-03-23T20:06:17+05:30</updated>
<category term="Blog"/>
<category term="Uncategorized"/>
<category term="Arduino"/>
<category term="Light Strips"/>
    <summary>Well I guess I have to put this upfront so that you don&#39;t get confused with the title. This ain&#39;t no self help tutorial to deal with depression or anything to…</summary>
    <content type="html">&lt;p&gt;Well I guess I have to put this upfront so that you don&amp;rsquo;t get confused with the title. This ain&amp;rsquo;t no self help tutorial to deal with depression or anything to do with your emotions!&lt;/p&gt;
&lt;p&gt;This is a tutorial on lighting&amp;hellip; Not in-game lighting (nothing procedural here), neither photography lighting nor does this have anything to do with filmography, nothing to do with interior design and definitely not how to make a torchlight!&lt;br&gt;
What this is is a tutorial on how to use LEDs to light up the interior of your computer chassis/tower/rig and the surroundings of it! Yes, it does lighten the mood and make you feel better :)&lt;br&gt;
I will present to you a method (which will include some code/software) to control multi-colour LEDs which are addressable using your computer and some other devices to reflect the ongoing programs running on your computer, that is, the LEDs will react to music, movies, games, microphone input, whatever input passes through your computer as long as you know how to handle it&amp;hellip;&lt;br&gt;
I made the ambilight/interior chassis lighting system and the results are amazing! It will cost you 50$ max! It uses around 5% of the CPU while running (I use the i7 4770k) and around 300MB RAM (Because of java) But you can try to port it to C++ (It used around 20MB and 3% CPU)&lt;br&gt;
What you will need:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A computer&lt;/li&gt;
&lt;li&gt;An Arduino kit (I use the Arduino UNO) (~20 USD)&lt;/li&gt;
&lt;li&gt;Some LEDs which are multi-colour and addressable. (I use RGB 5050 SMD LEDs with ws2811 ICs to make them addressable) (~20 USD depends on how many you buy)&lt;/li&gt;
&lt;li&gt;Some wires to connect them. (Be smart and try to use different coloured cables to identify ground, voltage, data,etc)&lt;/li&gt;
&lt;li&gt;A USB cable to connect the Arduino UNO to computer. (Comes with the arduino)&lt;/li&gt;
&lt;li&gt;5V DC converter (Check the wattage based on how many LEDs you plan to use - Each LED uses around .25 Watts)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Besides these hardware requirements, you will have to know how to code and write programs. Also if any soldering is required you may need a soldering iron and know how to use it.&lt;/p&gt;
&lt;figure class="yt"&gt;&lt;a class="yt-facade" href="https://www.youtube.com/watch?v=yRLHyUEezvI" data-yt="yRLHyUEezvI"  aria-label="Play video: How to use a Soldering Iron"&gt;&lt;span class="yt-thumb yt-thumb--none" aria-hidden="true"&gt;&lt;/span&gt;&lt;span class="yt-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 68 48" width="68" height="48"&gt;&lt;path class="yt-play-bg" d="M66.5 7.7a8.5 8.5 0 0 0-6-6C55.3.3 34 .3 34 .3s-21.3 0-26.5 1.4a8.5 8.5 0 0 0-6 6C.1 13 .1 24 .1 24s0 11 1.4 16.3a8.5 8.5 0 0 0 6 6C12.7 47.7 34 47.7 34 47.7s21.3 0 26.5-1.4a8.5 8.5 0 0 0 6-6C67.9 35 67.9 24 67.9 24s0-11-1.4-16.3z"/&gt;&lt;path d="M45 24 27 14v20" fill="#fff"/&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;&lt;figcaption&gt;How to use a Soldering Iron&lt;/figcaption&gt;&lt;/figure&gt;
&lt;p&gt;This video will teach you how to solder stuff&amp;hellip; Next I use processing so you will have to know it and also know how to program Arduinos&amp;hellip; (It&amp;rsquo;s easy, don&amp;rsquo;t fret).&lt;br&gt;
First things first set up your arduino IDE and install all required drivers&amp;hellip;(&lt;a href="https://docs.arduino.cc/hardware/uno-rev3" rel="noopener external"&gt;https://docs.arduino.cc/hardware/uno-rev3&lt;/a&gt;)&lt;br&gt;
Great now that that&amp;rsquo;s done you can mess around with the tutorials there and get used to working with the arduino.&lt;br&gt;
Now what we&amp;rsquo;re making is kind of an ambilight which is inside your chassis or you can keep it outside too and work it like an ordinary ambilight&amp;hellip;&lt;br&gt;
You can also buy two strips of ws 2811/ ws 2812 and keep one in your chassis and the other outside&amp;hellip;(What I&amp;rsquo;ve done)&lt;br&gt;
To power the strips you will require a 5V DC step down transformer device&amp;hellip; Just search for 5V DC converter you&amp;rsquo;ll get easily&amp;hellip; (you can power around 50 leds via USB using the 5V pin from the arduino without a separate 5V DC converter)&lt;br&gt;
Please follow the tutorial on this link to get the ambilight created&amp;hellip; Mine is just an improvement&lt;br&gt;
&lt;a href="https://learn.adafruit.com/adalight-diy-ambient-tv-lighting/overview" rel="noopener external"&gt;https://learn.adafruit.com/adalight-diy-ambient-tv-lighting/overview&lt;/a&gt;&lt;br&gt;
Once you&amp;rsquo;ve done that you probably understand what power of customization is at your hands!!!&lt;br&gt;
Now, here is my code:&lt;br&gt;
Arduino: &lt;a href="https://pastebin.com/G6xeQjc5" rel="noopener external"&gt;https://pastebin.com/G6xeQjc5&lt;/a&gt;&lt;br&gt;
Processing: For my processing code to work you will have to install Minim and ControlP5 &lt;a href="https://pastebin.com/6d5yS5cT" rel="noopener external"&gt;https://pastebin.com/6d5yS5cT&lt;/a&gt;&lt;br&gt;
I&amp;rsquo;m sorry this is a very bad tutorial, but later on you&amp;rsquo;d realise it&amp;rsquo;s all you needed!&lt;br&gt;
Here is how it should look when you&amp;rsquo;re done: &lt;a href="https://www.facebook.com/video.php?v=10202712031294948&amp;amp;set=vb.1024039967&amp;amp;type=2&amp;amp;theater" rel="noopener external"&gt;vid&lt;/a&gt; (it&amp;rsquo;s a link)&lt;br&gt;
:)&lt;/p&gt;</content>
  </entry>
</feed>